Stephen Berkeley Lewis Phone: 415-550-0551 E-mail: stephen@strangegas.com Online portfolio: www.strangegas.com Summary 12 years diverse experience in game graphics production including art direction and art team leadership rolls. Senior level art production experience including character design and animation; organic, mechanical, and architectural 3D modeling for both real-time and pre-rendered graphics; texture painting and UV mapping; FX and particle animation; conceptual design and illustration; background and terrain height field design and creation; GUI element design and implementation; scripting Experience Jack of All Graphics Linden Lab 2002-Present *Responsible for many art production tasks at software startup company creating online virtual world Second Life * Co-designed and created art elements for user-customizable real-time humanoid avatar: sculpted base 3D model and hundreds of morph targets. Created underlying texture maps for skin and clothing customization. Scripted avatar customization GUI. Animated dozens of stardard character movements and gestures. * Created in-world content including characters, clothing, vehicles, buildings, and infrastructure such as roads, dams, and bridges *Designed large areas of world land and sea expansion for direct $US sale to users via auction. Generated height field maps using procedural terrain creation tools and hand-painted maps. Lead Animator, Senior Artist Sega 1998-2000 * Designed, modeled, textured, and animated characters, vehicles, effects, and background elements for Alien Front Online (Arcade/Dreamcast). Freelance Character Animator P.F. Magic 1998 * Generated character animation for Dogz II and Catz II (PC/Mac, published by Mindscape). Senior Artist/Animator Acclaim Coin-Operated Entertainment 1995-1998 * Designed, modeled, textured, and animated characters, backgrounds, and effects for Magic: The Gathering, Armageddon (Arcade). Character Animator, Conceptual Artist Rocket Science Games 1994 * Designed, modeled, textured, and animated characters for Rocketboy (PC/Sega Saturn). * Created background elements and effects. Lead Animator Presage Software 1994 * Created character animation and cut scenes for Lode Runner: The Legend Returns (PC/Mac, published by Sierra). * Designed and animated main character for Read, Write, Type! (PC/Mac, published by TLC). Art Director, Animator, Co-Game Designer Epyx 1992-1994 * Designed and created graphics, character animation, and tiled backgrounds for Battle Bugs (PC, published by Sierra). * Supervised artists on several other PC and Sega Genesis titles produced concurrently. Illustrator, Interface Designer Paramount Interactive 1991-1992 * Designed, illustrated, and animated characters and user interface for educational software. * Constructed product demos using authoring tools. Skills * Maya, PhotoShop, Poser, Zbrush, World Machine, Flash, Painter, Premiere * Scripting, art production pipeline optimization, basic understanding of programming * Ability to bridge the artist-programmer divide and work effectively within developer-centric work environments. Education USC School of Cinema/Television 1986-1990 BA Film/Television Production * Director Play is the Work of Children (16mm short): won FOCUS Award (1990), Student Academy Award nomination (1990), screened at Sundance Film Festival (1992). * Crew experience on advanced films: Cinematographer (documentary), Editor, Sound Design, and Art Direction. Additional courses in animation, producing, and music. Bay Area Theater Sports (BATS) 1998-2001 Classes in improvisational theater. Other Experience * Puppeteer, Puppet maker The Dream of the Scarab Operetta for stage by Rosen Coven. Constructed and performed rod puppets, built flea circus and performed flea gags. * IMAX projectionist California Museum of Science and Industry. Interests * Bee keeping, reading, robots, film writing, cartooning, life drawing, architecture, magic, keyboards, tennis References are available upon request.